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Next — Physical Tools and Work Interaction
Status: Planned as the next major milestone. · The player's work must happen physically in the world rather than through an automatic menu. · Pick up tools and hold them correctly. · Place tools on a workbench, drop them, or return them to storage. · Physical contact between tool and workpiece. · Marking, cutting, drilling, and sanding tools.
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Original Removable Vehicle Panel
Status: Planned. · The proven system will move from the test plate to one original door panel or trunk panel on a simple project vehicle. · Physically remove the panel from the vehicle. · Move and place the panel on the workbench. · Measure and mark the original part freehand or with physically placed straight and curved guides. · Cut a free opening or remove a selected area.
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Measurement, Templates, and Test Fitting
Status: Planned. · Precision must come from the player's own work. Incorrect measurements and poor templates must be visible and repairable. · Tape measure, ruler, steel ruler, straightedge, square, angle gauge, contour gauge, compass/dividers, flexible curve ruler, and radius or circle guides. · Physically place, align, hold, clamp, or otherwise support guides against the workpiece before marking. · Draw controlled straight lines by running the marker along a correctly positioned straight guide. · Draw controlled curved lines using flexible curves, radius guides, compasses, contour guides, or physical templates.
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Custom Fabrication — Wood, Plastic, and Fibreglass
Status: Planned. · The player must be able to fabricate unique parts instead of only buying finished solutions. · MDF rings, frames, spacers, and support structures. · Custom speaker and subwoofer enclosures. · Door panels, trunk installations, and false floors. · Centre consoles, dashboard sections, and roof builds.
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Rust, Metal, and Bodywork
Status: Planned. · Rust and sheet-metal damage must be repaired through a believable physical process. · Visible and hidden rust beneath paint, filler, and trim. · Inspection of the real extent of corrosion. · Marking and cutting back to healthy metal. · Cardboard template for the repair area.
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Painting, Masking, and Surface Finish
Status: Planned. · The player must be able to create a unique finish instead of selecting a finished colour or decoration. · Cleaning, degreasing, sanding, and primer. · Physical tape, paper, and plastic masking materials. · Free edges, stripes, panels, and multi-colour designs. · Spraying affected by distance, angle, speed, and overlap.
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Wheels, Tyres, and Exhaust
Status: Planned. · Common customization must still require physical work, correct selection, and test fitting. · Physically lift the vehicle and replace wheels. · Bolt pattern, centre bore, diameter, width, and offset. · Tyre mounting and basic balancing. · Clearance checks during steering and suspension movement.
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Engine Rebuilding, Swaps, Tuning, and Finish
Status: Planned after the permanent customization core and connected vehicle workflow are stable. · The engine becomes a complete physical workshop project through eight ordered phases. Non-original engines may be installed through physical measurement and fabrication when the player can create enough space, strength, clearance, cooling, steering movement, driveline alignment, and service access.
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Phase 1 — Simple Engine Removal
Disconnect the engine from the vehicle's supporting systems through physical work. · Use suitable lifting and support equipment. · Remove the engine without damaging remaining parts or losing important connections. · Preserve removed components and their condition for later work.
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Phase 2 — Engine Stand and Physical Disassembly
Secure the engine on a usable engine stand. · Rotate and lock it into suitable working positions. · Disassemble it into relevant internal and external components. · Keep removed parts as physical objects that can be cleaned, inspected, reused, replaced, or finished.
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Phase 3 — Parts, Condition, and Compatibility
Give engine parts persistent condition, wear, damage, measurements, and history. · Compare important dimensions and compatibility between engine, transmission, electronics, mounts, and vehicle space. · Support original, repaired, used, machined, and upgraded parts when their complete combination works. · Make incorrect combinations create identifiable fitment or operating problems.
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Phase 4 — Correct Assembly and First Start
Clean and prepare parts before assembly. · Assemble the engine in the correct order using the required seals, lubrication, settings, tightening sequence, and torque. · Reinstall and reconnect the complete engine system physically. · Perform a controlled first start and inspect pressure, temperature, leaks, noises, vibration, smoke, and faults.
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Phase 5 — Diagnostics and Faults
Diagnose problems through symptoms, inspection, measurements, and workshop tools. · Support mechanical, electrical, pressure, temperature, sealing, and control-system tests in a game-adapted form. · Allow multiple faults to create overlapping symptoms. · Preserve test results, repairs, recurring problems, and engine history.
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Phase 6 — Paint and Engine-Bay Customization
Prepare and paint technically suitable engine parts while protecting precision and functional surfaces. · Smooth and finish the engine bay, remove unwanted brackets, close unused openings, and create custom component layouts. · Relocate wiring, boxes, reservoirs, hoses, and service points through physical routing and fabrication. · Move, reshape, or rebuild the firewall, inner panels, radiator support, floor, or transmission tunnel when a planned drivetrain needs additional space. · Finish, seal, protect, and reinforce modified structures before reassembly.
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Phase 7 — Tuning and Dyno
Tune the complete combination of airflow, engine control, charging, cooling, lubrication, and internal upgrades. · Use live engine values during road and dyno testing. · Make power, response, heat, reliability, drivability, and engine life depend on the complete build and calibration. · Save calibration, dyno results, limitations, and faults with the vehicle.
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Phase 8 — Transmission, Driveline, and Complete Engine Swaps
Remove, inspect, repair, rebuild, or replace the transmission and relevant driveline components. · Test-fit the engine and transmission together before final fabrication. · Fabricate new engine mounts, transmission mounts, brackets, crossmembers, subframe changes, and reinforcement when original locations do not fit. · Move or rebuild the firewall and transmission tunnel when the new engine or transmission needs more room. · Adapt steering clearance, suspension clearance, cooling placement, wiring, exhaust routing, shifter position, driveshaft length, axles, and driveline geometry. · Make structural strength, alignment, weight distribution, heat, vibration, ground clearance, body integrity, and service access affect the result.
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Complete Vehicle Systems and Workshop Expansion
Status: Planned as long-term expansion after the permanent customization core and connected vehicle workflow are stable. · These systems complete the rest of the vehicle and workshop experience. They remain subordinate to the active geometry milestone.
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Suspension, Steering, and Brakes
Physically remove, inspect, repair, replace, and adjust suspension, steering, and brake components. · Support original suspension, coilovers, threaded adjustable suspension, and air suspension with physical supporting components. · Make ride height, damping, wear, compatibility, and installation quality affect braking, steering, comfort, and clearance.
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Wheel Alignment and Chassis Geometry
Measure and adjust camber, toe, caster, ride height, track width, steering clearance, and later corner weight. · Make damaged mounting points, worn parts, extreme stance, and poor adjustment affect handling and tyre wear. · Use physical alignment equipment and persistent measurement results.
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Fuel, Brake, and Fluid Routing
Plan, cut, bend, join, support, fill, bleed, and test relevant pipes and hoses physically. · Cover fuel, brakes, cooling, oil, steering, vacuum, air-conditioning, and air-suspension systems where applicable. · Make heat, movement, pressure, fittings, leaks, and routing affect reliability and safety.
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Complete Electrical System
Build and modify battery, charging, starting, fuse, relay, grounding, sensor, control, and consumer circuits. · Adapt or build wiring looms for engine swaps and major vehicle modifications. · Make cable size, fusing, grounding, routing, heat, and load create measurable electrical consequences.
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Body Alignment and Measurement
Measure diagonals, reference points, openings, chassis points, and wheel placement. · Detect and repair crash damage, structural distortion, and previous poor repairs. · Add later frame-straightening and controlled pulling equipment without replacing physical measurement.
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Body Shaping and Panel Fitment
Shape, cut, extend, widen, combine, and rebuild relevant body panels physically. · Adjust doors, bonnet, boot lid, wings, bumpers, hinges, latches, stops, brackets, and mounting points. · Evaluate panel gaps, symmetry, movement, sealing, and final fit after fabrication and paint.
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Glass, Seals, and Window Systems
Remove and install windscreens, rear glass, side glass, seals, trims, and window mechanisms. · Support tinting and technically suitable custom window solutions. · Test water sealing, wind noise, movement, bonding, and fitment.
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Seats, Upholstery, and Safety
Modify seat frames, foam, shapes, upholstery, rails, brackets, and seating position. · Install belts, belt mounts, heating, head restraints, and relevant safety structures physically. · Make mounting strength, clearance, ergonomics, and safety affect the completed build.
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Heating, Ventilation, and Air Conditioning
Modify blowers, heaters, ducts, vents, controls, and air-conditioning components. · Adapt airflow systems after dashboard, firewall, engine, or electrical modifications. · Test heating, cooling, airflow, and demisting instead of treating them as decorative parts.
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Multiple Cars, Salvage Yard, and Used Market
Expand beyond the first technical test vehicle with more cars and body types over time. · Add a physical salvage yard with complete vehicles, donor sections, and loose parts. · Add online listings, auctions, customers, and contacts for used cars and used parts. · Give used vehicles and parts individual condition, history, missing components, and hidden problems.
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Brackets and Small-Part Fabrication
Fabricate brackets, adapter plates, spacers, holders, battery trays, shields, jigs, and reinforcement pieces. · Require measurement, marking, cutting, drilling, forming, joining, and finishing. · Preserve small fabricated parts as physical and reusable project components.
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Heat, Noise, and Vibration Control
Install heat shields, insulation, sound deadening, protective sleeves, bushes, and vibration control. · Make distance, mounting, material choice, and protection affect heat, noise, rattles, cracks, and component life. · Test the vehicle after temperature and vibration expose hidden conflicts.
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Dirt, Dust, Cleaning, and Detailing
Accumulate relevant dust, sanding residue, sawdust, oil, fluid spills, overspray, road dirt, and polishing residue during work. · Wash, vacuum, degrease, clean, polish, and protect vehicles physically. · Require clean surfaces before measurement, paint, bonding, welding, final presentation, and photography.
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Testing and Quality Control
Perform visual checks, bolt and fluid checks, electrical tests, leak tests, lift checks, brake tests, alignment, and road tests. · Use dyno or other load testing where relevant. · Reinspect after heat, movement, vibration, and load reveal faults that were not visible while stationary.
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Project Records, Customer Cars, and Personal Cars
Support both customer projects and player-owned cars that can be modified, displayed, kept, or sold. · Store plans, budgets, measurements, parts, photographs, paint data, faults, repairs, and test results in a permanent project record. · Let personal builds develop over long periods and become part of the garage's identity.
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Customer Approvals and Change Orders
Add approval points for designs, solutions, hidden damage, additional work, budget changes, and deadline changes. · Record accepted and rejected changes in the project history. · Make unapproved work affect payment, customer satisfaction, and reputation.
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Tool Condition and Calibration
Track relevant wear on cutting, drilling, sanding, welding, and measuring equipment without constant random maintenance. · Support calibration for torque and precision tools. · Make worn or incorrectly calibrated tools create discoverable changes in speed, accuracy, finish, or assembly quality.
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Tanks and Reservoirs
Install or fabricate fuel cells, air tanks, coolant reservoirs, washer tanks, oil tanks, hydraulic reservoirs, and other relevant containers. · Evaluate material, mounting, ventilation, plumbing, heat, sealing, capacity, and service access. · Test the complete installation before the vehicle is approved.
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Underbody Restoration and Finish
Clean, strip, repair, weld, seal, protect, paint, and finish the vehicle underside. · Restore or finish subframes, mounting points, clips, brackets, heat shields, and underbody components. · Create and protect new pipe, cable, exhaust, and driveline routes beneath the vehicle.
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Workshop Operations and Vehicle Lifecycle
Status: Planned after the physical vehicle systems and connected workshop workflow are stable. · These systems connect the physical build to ordering, storage, transport, quality, long-term ownership, and workshop growth.
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Complete Tyre System
Track tyre size, age, condition, tread, pressure, temperature, direction, damage, and repair history. · Physically mount, remove, balance, inspect, and test tyres on compatible wheels. · Make tyre choice and condition affect grip, braking, vibration, clearance, wear, and event performance.
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Fasteners, Clips, and Thread Repair
Support important bolts, nuts, washers, clips, rivets, inserts, and specialised fasteners with correct size and condition. · Repair stripped, seized, broken, or missing threads and mounting points physically. · Make critical torque, fastener strength, and installation quality affect looseness, leaks, alignment, noise, and safety.
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Colour Mixing and Paint Matching
Read or identify colour information, mix tones and effects, and create physical spray-out samples. · Compare colour under different light and blend into adjacent panels when the original paint has aged or changed. · Save the final colour formula and repair history with the vehicle.
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Consumables and Workshop Materials
Use relevant abrasives, cutting tools, welding supplies, adhesives, composites, paint products, electrical supplies, fluids, and sealing materials. · Make incorrect or depleted consumables affect the relevant process without creating constant random stock maintenance. · Support clear reordering, container quantities, and project-based material planning.
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Ordering, Delivery, and Physical Storage
Compare suppliers, quality, price, availability, and delivery time for new, used, and special-order parts. · Receive, inspect, label, store, return, or resell physical deliveries. · Keep customer parts, personal parts, donor parts, consumables, and sale stock organised by project.
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Vehicle Transport and Recovery
Load and secure working, damaged, incomplete, or non-running vehicles with trailers, winches, dollies, and later recovery equipment. · Collect cars from customers, auctions, salvage yards, storage, and events. · Make poor loading, restraint, or weight distribution create visible damage or transport problems.
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Build Purpose, Inspection, and Approval
Define vehicles as road, show, demonstration, track, drag, off-road, or trailer-only builds. · Use understandable fictional inspections for road use and technical checks for performance events. · Allow extreme non-road builds while clearly preserving their restrictions and intended purpose.
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Sealing, Drainage, and Cavity Protection
Apply seam sealer, membranes, plugs, grommets, glass bonding, drainage, and cavity protection after bodywork. · Protect welds and enclosed structures against water and corrosion. · Perform controlled water testing and preserve failures such as leaks, wind noise, blocked drains, and returning rust.
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Moulds and Custom-Part Production
Turn a proven original custom part into a finished master and reusable mould. · Manufacture, trim, test-fit, quality-check, store, and sell physical copies under the garage's own brand. · Make defects in the master, mould, materials, curing, and finishing affect every produced copy.
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Post-Build Wear, Service, and Claims
Preserve wear, damage, loose fasteners, leaks, electrical faults, paint damage, rust, and component ageing after delivery or events. · Allow customer cars and personal cars to return for service, upgrades, repairs, and warranty claims. · Make workmanship and documentation affect repeat problems, cost, trust, resale value, and reputation.
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Multiple Projects and Workshop Planning
Manage customer cars, personal builds, donor vehicles, curing parts, deliveries, and event deadlines simultaneously. · Make lifts, paint booths, workstations, engine stands, storage, and transport equipment limited physical resources. · Keep planning meaningful without turning the early game into a full tycoon simulation.
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Waste, Environment, and Workshop Safety
Handle used fluids, batteries, paint waste, composite waste, contaminated parts, scrap, dust, and spills through clear workshop routines. · Use suitable storage, ventilation, extraction, fire protection, and protective equipment where relevant. · Make unsafe work create understandable risks to the vehicle, workshop, environment, and job quality instead of random punishment.
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Car Meets, Shows, Festivals, and Racing
Status: Planned after persistent player-owned cars, stable vehicle physics, tuning, tyres, and complete vehicle-state saving are proven. · The car that leaves the garage must be the same physical build the player shows, judges, photographs, tests, and races.
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Local Meets and Personal Car Display
Take personal builds to local meets and place them physically in the event area. · Open the bonnet, doors, boot, and custom installations and activate show functions. · Meet visitors, customers, builders, suppliers, photographers, and rivals without requiring a competition every time.
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Car Shows, Fairs, and Garage Stands
Enter indoor and outdoor shows with one or more garage vehicles. · Build a stand using branding, lighting, screens, display boards, parts, moulds, and build documentation. · Receive customer leads, supplier contacts, media attention, and orders for garage-built custom parts.
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Judging and Build Categories
Judge fitment, finish, cleanliness, craftsmanship, function, originality, documentation, and complete design coherence. · Support categories for paint, interior, engine bay, fabrication, audio, stance, restoration, performance, and Best in Show. · Allow very different vehicle styles to succeed without one universal perfect build.
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Large Performance Festival
Combine car meets, show areas, suppliers, dyno testing, audio competitions, demonstrations, and closed-course performance activities. · Add drag or sprint classes, qualifying, finals, evening atmosphere, crews, and press in a DHB-like but fully original event format. · Use the player's actual car condition, preparation, documentation, and event setup.
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Street Dreams Festival
Create an original filmic car-culture and racing headline event inspired by the energy of large automotive gatherings, not by copying an existing film event. · Combine crews, rivals, show cars, street builds, drag cars, vendors, music, technical inspection, head-to-head runs, and finals. · Use an original final name, environment, characters, rules, and visual identity before production.
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Vehicle-Based Racing Physics
Base results on power and torque curves, weight, gearing, driveline, tyres, suspension, alignment, cooling, reliability, and build quality. · Include player-controlled starts, shifts, and setup decisions in a game-adapted form. · Allow a balanced, well-built car to outperform a more powerful but poorly assembled vehicle.
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Event Inspection and Between-Run Service
Check tyres, brakes, steering, seats, belts, battery, leaks, mounts, safety equipment, and class compliance. · Inspect, cool, adjust, refuel, repair, and re-tighten the vehicle between runs. · Make aggressive tuning and hidden workmanship faults create meaningful risk during repeated load.
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Rivals, Crews, Reputation, and Rewards
Build relationships with enthusiasts, crews, rival garages, suppliers, sponsors, media, and recurring competitors. · Unlock larger events through craftsmanship, results, reputation, contacts, and recognised project cars. · Award trophies, prize money, customer opportunities, supplier access, media history, and increased vehicle value.
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Audio, Screens, Electronics, and Lighting
Status: Planned. · Purchased components must be physically integrated into original and player-built parts. · Radios, head units, screens, cameras, and controls. · Speakers, subwoofers, amplifiers, and signal equipment. · Custom frames, brackets, adapters, and enclosures. · Physical routing for power, ground, signal, and speaker wiring.
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Customer Projects and Workshop Economy
Status: Planned. · The physical construction systems will be combined into a complete gameplay loop where the player earns a living from their work. · Customers with style preferences, budgets, deadlines, and functional requirements. · Vehicle inspection and discovery of hidden problems. · Planning, material selection, and purchasing. · Quotes, working time, approvals, and changes during the project.
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Vertical Slice — First Connected Game Experience
Status: Planned. · The vertical slice will be the first small, connected version that demonstrates the intended quality and atmosphere of Street Dreams Garage. · One small but fully usable garage. · One usable project vehicle. · One complete customer project. · One original panel that can be freely modified.
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Early Access — Larger Game Version
Status: Planned after a stable vertical slice. · After the vertical slice, the project can expand with more content and longer progression. · More vehicles, body types, and reusable vehicle-system support. · Full dashboard, roof, and interior reconstruction. · Bumpers, scoops, side skirts, spoilers, and widebody fabrication. · More tools, materials, workstations, consumables, and storage systems.
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Workshop Property, Gameplay Styles, and Business Depth
Status: Planned as staged long-term progression after the core vehicle and persistent workshop systems are stable. · The long-term workshop and business direction is locked, but it remains subordinate to the current geometry, collision, and save/load milestone. · Use two global gameplay styles — Normal and Realistic — on top of the same underlying vehicle, material, geometry, persistence, quality, and economy simulation. · Let Normal compress or automate heavy intermediate work while preserving free design, permanent results, technical consequences, and the player's actual build. · Let Realistic expose the fuller workshop and business process, including measurement, material handling, documentation, fault finding, work records, invoicing, accounting, and cash-flow consequences. · Expand th
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Post-Release Expansion — Garden Tractors and Grounds
Status: Locked for an update after the full release. This is not a launch, vertical-slice, or Early Access requirement. · After the car-focused game has reached a stable full release, the workshop fantasy will expand to ride-on lawn and garden tractors while preserving the same physical-work principles. · Add ownable and driveable ride-on lawn/garden tractors as persistent project vehicles. · Allow tractors to be physically disassembled, repaired, serviced, modified, painted, and rebuilt where their real construction makes that relevant. · Support customization of engine, exhaust, wheels and tyres, steering/chassis components where applicable, seat, body panels, lighting, paint, and player-fabricated parts. · Keep tractor customization physical and fabrication-driven instead of reducing it
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Intentionally Not First
The following areas are not priorities before the technical core, the original panel milestone, and the first connected gameplay loop have been proven: · Large open world. · Multiplayer. · Many vehicle brands and models before reusable vehicle systems are stable. · Large racing festivals before vehicle physics, tyres, tuning, and persistent build quality are stable. · Extensive story content.